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Also not everyone can drop $35 into a game just to purchase a new shiny gizmo in an fake world, being finanically responsible and living within your means , means there has to be limits to what you buy and what you don't.
I am not arguing that the government should provide my high speed internet as a "right", but companys should lower the cost of things.
By the end of next year Second Life is going to change the way some people do business. It's already starting to effect some and your going to see more. I'm waiting for the first true ONLY in SL business to open up that sells real world products. It's starting to happen. Get ready for it.
You can get free wifi at a lot of places in our area, by the way. That's still how a lot of my friends get on.
My son had free wifi in the restaurant we were in yesterday.
Man, Paul is so right, kiss of death, indeed.
That would be fun, but the Virtual PC team is a bit, um, engaged right now getting Windows to run on the new Intel Macs.
The reason I don't think Second Life will be (or is) an OS is the same reason I don't think that AOL is (or ever was) the Internet: it's a centralized, closed platform. I'm not trying to deny it's a fabulous piece of technology, but unless there are some behind the scenes things going on that I haven't heard about, I wouldn't use SL as my main OS/interface anymore than I would use GMail as my harddrive.
It's too centralized. It's completely proprietary. The world that "the users" have built and supposedly own is not owned by the users because the Lindens can cut off and ban a user on a whim, with no means for the user to export what they "owned" in-world.
And, yes, I know about the Lindex. I know about developers being paid to create software in-world. I also know that many of those developers get paid chump-change because of the Linden/Dollar exchange rate.
Second Life is a fabulous technology, and I have no doubt in my mind that it represents the Face Of Things To Come. However, unless a whole 'lotta changes are coming in both the Second Life technology and the business model, there's no I'd load any kind of SL/OS on my computer.
Even my 46 year old (tech newbie) father is building homes and furniture in SL. Haha, that crazy bastard. He draws the line at scripting though.
But I digress, I think the scripting sealed the deal for me. The graphics aren't mindblowing, there are online social alternatives, but SL gives the user real (ok virtual) power and a healthy dose of freedom.
But, sorry for the swipe. Thanks for letting me know more!
I remember purchasing a computer for obscene amounts of money and connecting to BBS on 1200 baud modems, but still free wifi is not everywhere nor should it be.
Also how does Second Life work on other OSes (OS X, *nux)? That will help speed up adoption. I just wonder if there are better things to be spending money and time on, being in the real world, outdoors, etc.
1st, there is an OSX version, nothing for *nix but it should be possible, I gues Linden Labs just doesn't feel there is a market for it at this time.
As for the cost, you can get a basic membership for a one time 10$ fee (no land ownership, but you get everything else, and there are public sandboxes where you can build, script, and play without owning any land). So for 10$ and a couple bucks at the nearest internet cafe (with machines capable of doing some 3d stuff) you can do all the SL you want (the download is very small for a broadband connection). I do the 10$ basic, and I've been completely satisfied, I just do scripting, so don't really need land.
-Paul
One of the things that's funny is how decentralized it actually is. I'm idle and hidden most of the time now and buried by IMs.
I dunno if it's really an OS inside of an OS, since when you take the 3D out, and you have an application that people would laugh at you if you said you were gonna make:
http://blog.ericrice.com/blog/_archives/2006/3/...
WHAT? A social-netowrk-collaborative-organization-2.0-frickin wiki-type-sociaD. If someone was to say they were making this AND that people would pay for and earn money from, Tech Crunch, and the rest of the blogosphere would be poo pooing it or celebrating it, the former I think. I mean our behavior is so predictable that I bet if this gets Digg'd or Slashdotted, we can prolly write the snarky comments ourselves and save everyone the work. We're predictable like that.
The only interesting element to the mix is that SL is in 3D, something that enables some functionality lacking in other areas. My downtown area is lame, and the redevelopment agency can't make a good downtown plan to save their lives... Robert's *son* could do a better job, and oh btw, the big point there is that he CAN do this. And set up shop. And make money if he wants. But there's a more persistence of presence... being idle or blowing someone off is a little bit tougher than in IM or e-mail, or even conference calls.
And naturally, easiest strawman is seeing 'the game-y-ness' of it. When I'm in Second Life, I'm actually doing the same stuff I do in Real Life. It's another channel, another place where me and my peeps Get Shit Done, while everyone else is getting older and resisting change.
It's the human OS, on another platform, with a steady stream of bug reports...And *then* you die.
So what do you do in Windows, OSX, any *ix platform? Well you collect files that are organized in directory structure --- ISL(in Second Life) see Inventory. These files are data that provides information in visual and textual ways ok still don’t see a schism between SL and OS. All right on an OS you can write code and create programs; yes you can do this in SL. On an OS you can install and run these programs, ever animate an avatar, drive a car or do you have a big screen TV in your house ISL that play’s movies, can you say media player. Ok so I am still searching for how SL is not an OS. OK think …. Oh I have it, the task bar and start button or dashboard… no you have one of those in SL. Um I can chat, e-mail, and collaborate as well as cruse the web. Well I can chat, e-mail, collaborate and.. wait I can not browse the web yes that’s it does not have a browser so it CAN not be an OS. Oh but wait boys and girls have you seen Ubrowser.com a browser that can be applied as a texture to 3D models. Hum ok it’s not an OS until Linden releases the Ubrowser but once they do what can’t it do? Oh and buy the way I was in Second Life awhile back and did not grok it until Eric set me down and showed my just how powerful it truly was. So I signed back up and am now blogging my SL existence at thoughtplasma.com yea that’s me ISL Thought Plasma look me up and tell me how I am wrong.
This was at the time when Google Earth was just launched as Google Earth, and the virtual worlds people were getting quite excited about a new era of data visualization and interaction.
My opinion of the future of Second Life is pretty much the same now as it was then: Second Life imitates real life, and for most of the tasks we do every day on line (communicating, finding information), real life it is hopelesly inefficient.
Examples like imbedding a browser into second life are just pointless, as it demonstrates that the 3d interface, and particularly the avatar metaphor, are just getting in the way of what we really want to do. (why bother imbedding a browser into second life? why not just put up full screen 2d browser.)
You may be able to do a great deal with the SL API, but why would you want to? The existing methods are more efficient by design, because SL has a flaw in its very basic design metaphor: the idea that imitating the way we interact in Real Life will be a productive way to navigate in online communities. :)
We've been through the exact same thing with the 2nd world back in 96, or blaxxun, or cryo, or or or or...
So it's a 3d world that can be extended, scripted and taken over. Fabulous. How is that making it an OS? The fact that i can write an application to run using their 3d environment is no different from having one running on .net or java, and neither of them are an OS as far as I know?
As for the addictive and creative nature of it, once again, yes, fabulous, but we've been there already. There's absolutely nothing new with this concept. My first company was in the online world business circa 98.
I fail to see the market. Or the thrill. Or what is new in it.
Please enlighten me.
what problem does it solve? What does it bring?
I understand the social implication of such worlds. I fail to see how this technology, OS, APIs, languages and what not, brings anything to the table? What are you trying to build that you can't do with today tools?
Collaboration in a 3d world? IM solve this problem. Physical presence has no impact whatsoever, except for specialized industries like CAD and architecture.
As I said, I understand why a teen wants something more powerful to create than what myspace offer. And I can see where a blog application inside it can be a decisive word of mouth advantage.
Marketing platform? Absolutely. Commerce platform? Maybe, although all the others failed, while having nearly the same business model. (Also note that virtual currencies that are exchanged against real currencies can end up causing conflicts with tax laws in such countries as france... Others faced that issue in the past).
That said, I fail to see the revolution. And throwing smalltalk and p2p technologies into an application doesn't make it more revolutionary. As I said and others have mentionned, 2nd world in 96, activeworlds and nexit in 97, blaxxun in 98, even vworlds from microsoft many years back.
Hmmm. Maybe it's time to re-read Neal Stephenson's Snow Crash.
Does Second Life provide a window into what the OS of the future might be like? I'd have to say "certainly" as we're moving into an era where our "drive" is as big as the internet and our peripherals are beyond counting.
Mark/Darius: Thanks so much for the info on Croquet. Looks like a fascinating project.
The tipping point for 3D is here because you have a generation of 3D savvy game players coming of age. An operating system? I doubt that but 3D is coming back. Pick any technology that was a 'loser' ten years ago but worked and has a loyal following, and it comes back as 'new and different' with all the usual pundits crowing.XML is SGML. HTML is GenCode and so it goes. See "The Magic Christian".
Yes, I've built them too and still do for a hobby; it's like painting in the Z and time, it is great fun and composing non-linear music and events is a new art form and challenging. VRML97 and X3D work just fine because I don't need it to be that easy, just hackable.
Otherwise, there is a well known lifecycle for 3D worlds if you are still of the 'killer app' mentality:
1. WOW!
2. Wow. Wanta see this?
3. Let's go play in 3D.
4. Whisper chat please.
5. Ummm... I don't have time for that these days.
6. Where are all the people?
1B. WOW!
....
On the other hand, if you need real time simulators for training, persistent 3D worlds are very effective.
Obviously if you can only be there once in a while for short amounts of time and have no desire to create content or be involved, you're not going to get as much out of it as a person putting in a lot of time creating things or spending more time there.
I'm no scripter, but I have become a pretty decent builder in SL and have been paid decent amounts for projects. So not only is SL a way to meet new and interesting people, it's an open arena for creativity and I think that's the biggest draw for me.
If you're checking it out, look me up. I'm Micala Lumiere there.
Someone asked, 'why do I need a browser in a 3D world?' In turn I ask, 'why do you need a projector in a boardroom?'
Find the answer, see the future.
The operating systems were just the old world's 2-d tools, and they'll have to fold into the new 3-D metaverse. So I'm hoping you're going to want to secondlifize Word and fold it into SL.
So, as of today; no.
Now, if I had some sort of 3d holigram on my desk I could poke at, it would be a completely different story.
Everyone loves the web, most people like games, hell one more dimension is always going to be a good thing.
My belated 2 cents - Second Life itself won't be an OS - as others have pointed out it's too centralised and proprietary.
But I do think it's definitely the precursor of the 3D web, and maybe, just maybe, the precursor of a future OS.
And it's just recently hit 2 million accounts, double the one million mark hit less than 2 months ago.
It's definitely going to be something!
2 million accounts, though... well, out of 1.6 billion people online, 2 million isn't all that much. Call me at 10 million.
Step back. Get a grip. This is ridiculous.
How does this game even come close to doing what an OS does? Where do I access low-level system primitives? What would a Second Life driver even look like?
Here's a quick heuristic to identify if something is an operating system. If the installer asks if you want to be a furry, it's not an operating system.
Remind me when this pathetic game of yours manages memory (it doesn't even have to use virtual memory, just paging), has any sort of multi-threading (pre-empted or otherwise), runs drivers, handles interrupts, or otherwise does anything an OS does.
Just a bunch of technical gobbledygook that means nothing, right? Continue to live under that delusion because you, like all other SL players, are delusional that anyone cares about your stupid game.
"This is why I think Microsoft needs to pay deep attention to it and why my son says it's the most addictive thing he's done so far."
Look at how stupid you are.
Proposing that this.. game.. could be the next operating system is proposterous. An operating system is comprised mainly of a kernel, the component that manages the hardware, provides virtual memory, file systems, multithreading/context-switching and other services; a programming API that programmers use to interface with the kernel; a collection of programs that make the operating system useful (e.g. see the GNU toolset); a way for the user to interace (be this a terminal, remote SSL session, FTP session or a GUI like X11 or Windows Explorer).
A game does none of these things, except maybe function as an awful GUI. What you're proposing is replacing a desktop environment with a user interface like that which this SL game provides. Even that would be an incredibly stupid idea.
Please at least have a clue what you're talking about before making ridiculous claims like this.
You're retarded. That is all.
That's the best line out of all of the comments.
The idea of developing the now open source SL GUI to provide more productivity or whatever universal use people want is a sound direction. I don't see much of a difference when a user has to download & install IE or Firefox or whatever app vs. an SL install.
The day maybe a long ways off, but the likelihood of a 3D SL type GUI being bundled into our OS base is pretty much a certainty. They’ll probably call it something like MS3D…
I remember back in the 80's this silly media called a CD-ROM. Everyone said it's the next big leap in installation & multimedia... Then for about 1/2 a decade it seemingly died out, left the headlines, or was used as an example of what everyone thought is the next big thing that never was... I find this interesting since the following 1 1/2 decades were effectively driven by the CD-ROM. To that I say keep your eye out for the NC, it may need to die several times before it’s ubiquitous in our lives…
We can export builds from SecondLife and put them into other game engines or work with them in 3DSMax or your program of choice.
We make a LiveCD called D-GiG that you can run that lets you deploy quickly your own simulator and configure it from your web browser that uses Linux.
It's all free, open source.
DGiG LiveCD OpenSim based simulator:
http://wiki.magrathean.ca/index.php?title=DGiG
Videos of sim exporting:
http://www.youtube.com/watch?v=h7Vz0fzWj2o
http://www.youtube.com/watch?v=wRMDhY_bFDU
Does SecondLife do that?
Answer: No. It doesn't have any control over that, the Operating System running the SecondLife client app handles that.
SecondLife can load and display media and even run interrupted scripting programs. But that doesn't make it an OS anymore than Flash/Actionscript, or XHTML/Javascript. Sorry, it just doesn't. Until Linden makes a version of SecondLife that is installed to the computer as the official OS and handles the drivers for hardware and file storage etc, then SecondLife will never be an OS.
My best advice, look up the term "Operating System" in wikipedia or something. The OS is thown around a lot, it's starts to get annoying when I see people using it even when they don't know what it means.